Hello, dear reader.

Unfortunately, my normal work schedule will be picking up dramatically soon.  This, combined with the pressure of sticking to a regular schedule of updates, and several other factors I won’t go into here, make me believe the best option at the moment is to put the blog on pause.

I may make a few other updates as time goes on, but for now I will no longer be sticking with the regular update schedule, and will likely not be updating much at all for the foreseeable future.

I hope you understand this, and in the meanwhile I shall leave my short list of posts up for anyone who wants to view them.

Thank you.

Brown Leaves during Golden Hour


Powerful Plants 4

I’ve gone over a tree that could take over an area before, when I talked about the Banyan tree.  But today I thought I’d go over a specific famous individual that has the Banyan beat.

So if you’re looking to add the Giant subtype to a Dryad for your game, or to have an Awakened tree really be a force to reckon with, or just want a different kind of World Tree, then look no further than Pando.  Depending on how you measure, it is the single largest organism on the planet.

Yes, every single tree in that picture is Pando.

See, Pando is what is known as a clonal colony.  Basically, what this means for Pando is that each of those trees is connected underground in a single gigantic body that weighs an estimated 6,000,000 kilograms (6,600 short tons), covering 106 acres.

What’s more, it’s also one of the world’s oldest living organisms, with that same root system being an estimated 80,000 years old.  Each of the “trees” you see is one of over 40,000 stems, which each can die individually and regrow from the roots.

Not bad for what was once a single Quaking Aspen.

Imagine the fun you could have with this!  A single tree that is also a forest and on top of that is literally older than all of human civilization, by several fold.  What druid WOULDN’T want to learn from or protect it?  Heck, the Awaken spell is more difficult to cast the more HD the target would have.  At this point, it’d be beyond the capability of any one caster.  It’s literally larger than Christopher Robin’s 100 acre wood.

We’re talking full on “gather every druid from around the world/country together” ritual.  Maybe that might not be enough.  I’ll bet whoever decides to use a Speak With Plants spell winds up deafened after the first question.

OR, maybe instead it’s simply been around so long and absorbed so much magic that it’s taken on a sentience of its own.  And if that’s the case, can you imagine what perspective such a being might have?

Of course, on a more ecological side, there’s still some pretty weird things that happen for Pando, even in real life.

For instance, because it’s all the same organism, every tree in the forest that is Pando has its leaves change color and fall at the exact same time.  Things that a normal forest has happen scattered throughout for individual trees happens all at once for Pando.

However you choose to use the idea for your campaigns, don’t forget just how large it is.  Really, it’s more of a setting for your game than a character.

But maybe, with the right ideas and DM implementation, it could be both.

Tiefling Anatomy

So I was browsing the web when I stumbled upon something I thought you guys would like: someone by the username of /u/Kahhunna on reddit has created (and kindly given me permission to post) a page detailing anatomy of a tiefling!

It’s always interesting when people give their impressions of monster anatomy, or in this case tiefling anatomy.  Hopefully this can give you some interesting ideas for your races, or for setting a scene.  (Like a Phrenology diagram drawn on a tiefling’s skull, and sitting on some wizard’s desk instead of a typical human skull.)

Stay creative, readers!


Yup, you knew it was coming eventually.  Biological zombies.

Now, I’ll admit that I honestly am not that big a fan of the whole “infection” zombie, much preferring the more horror-esque zombies for my games.  Necromancy, raising the dead, classic D&D zombies, though perhaps with a few interesting twists on how it relates to the soul.

But that doesn’t mean you have to go full zombie with what I’m going to talk about.  In fact, it may be even more horrifying if you don’t, instead just having everyone infected simply be…  off, somehow.

So, let’s talk about biological zombies.

Turns out there’s several kinds.

The first, which a lot of people are probably already aware of (and if not, strap yourself in, it’s gonna be a bumpy ride), is the one created by fungi.  Cordyceps, to be specific.

This spores of this fungal genus infect the specific species of insect or arthropod they evolved for, the mycelium invading the host and messing with their brain, and making their victims climb high up before gripping whatever structure their climbing on with a literal deathgrip.

There, the fungus finishes slowly replacing host tissue, killing the host, and grows out of the body to spread its spores to other members of the species.

Not a pretty picture, is it?

It’s not the only form of life to brainwash another species as part of its reproductive cycle.

There’s also the Jewel Wasp, which stings cockroaches in the brain, the venom working to eliminate their urge to escape.  So the roach calmly continues to clean itself as the wasp bites off an antennae, and then idly lets the wasp lead it into a burrow the wasp made.

The wasp lays a single egg on the roach, and then seals the burrow, Cask-of-Amontillado-style, with the living roach still inside.  The roach just sits there, not a care in the world, while the egg hatches and burrows into it, slowly eating its organs (saving the vital organs for last, of course, so the roach stays alive as long as possible while it’s being eaten from inside).

Eventually, having eaten the cockroach alive from the inside out, the new wasp digs its way out of the burrow to continue the cycle.

Fun times.

These aren’t the only examples, either.  There’s a protist called Toxoplasma Gondii that makes rats seek out cats rather than avoid them in order to get the rat eaten so the parasite can reproduce inside the cat.  Make what conclusions you will about the fact that it has been also found in humans.

However, if you plan on using these sorts of things in your campaign setting, there are a few things to keep in mind: for one, those sorts of parasites tend to be very specific, especially when it comes to the delicate workings of altering brain chemistry.  Something that might make one species behave a certain way might make another species simply go crazy.

For another, humans have very large and very complex brains, on top of being much larger than the typical targets of those brainwashing parasites in general.  This means we would likely be more resistant to whatever venom they used, if not simply have it affect us in other unexpected ways even if we were pumped full of the stuff.

Odds are, if something were to affect us in a reliable way that is useful to the parasite, it would probably be larger and/or target humans or humanoids specifically.

So, if you want to introduce biological zombies to your local rpg campaign, without resorting to necromancy or otherwise using magic to raise the dead, maybe it’s time for your players to take a walk through a forbidden mushroom forest.

Where they can find the overgrown remains of a town, and the stiff remains of the former villagers on the rooftops.

Good luck on your Fortitude saves.

Monsters of the Sky

Ever wonder what might live in the Elemental Plane of Air?  Or look up in the sky and imagine a castle on a cloud, with or without a giant and a beanstalk to reach them by?  Or want to have your Pathfinder or D&D campaign start really taking advantage of the Fly spell?  (Or simply run a sky pirates rpg campaign?)

blue, clouds, nature

Flying cities aside, we sometimes can’t help but imagine a world up there.  The only problem is that, unlike what lies over the horizon or below the deepest depths of the sea, we can plainly see that there isn’t anything but clouds or the occasional bird in the sky, which makes it difficult to picture something very vibrant living there that isn’t huge and easy to spot.  Like said flying cities.  Instead, there’s not as much a sense of discovery when you can see everything from miles away before you even get the ability to fly.

But I think it’s possible to do full adventures through the Wide Blue Yonder.  Even without everything being obvious.

How, you ask?  Simple.

Distance and camouflage.

Comm - Blade by Twarda8

(image source)

How easy is it, do you think, to spot an insect that isn’t hiding behind anything?  Some might say pretty easy.  Others might think of a ladybug on a porch across the street, and say “it depends.”

What if it’s not a street between you, but a couple thousand feet or so?  How large would something have to be before you could even see it, let alone how often would someone look up to do so?

Turns out there’s whole swarms of life directly above our heads that most people don’t even know about.

And if larger versions of that life were camouflaged to better hide in the sky, it’d still be pretty hard to spot.  So, how would such things be camouflaged when there’s literally nowhere to hide?  Just take a page from what lives in the wide expanse of the sea, away from any solid land or seabed: life is sparse, but present, and hiding from predators (or prey) that sweep below to look for images blocking the light becomes pretty important.  Many creatures develop either clear bodies, letting light pass through them, or they develop bioluminescence on their underside to disguise against the light from above.

Failing that, they tend to have other defenses, or hide around the few floating structures available to them.  In the sea, it’d be floating seaweed.  In the sky, it’d be clouds.  Which, reminder, don’t look nearly as solid up close as they do from afar.  They’re flying fog banks.

Keeping those aspects in mind, what sorts of Beastiary monsters would be able to be easily reskinned for such an adventure?  I suggest, for starters and aside from the obvious Silver Dragon, that you keep your mind flexible.

Like the Gelatinous Cube.

It’s already so clear that people can walk right into it, let alone spot it from a few hundred or thousand feet away.  Simply change the gelatin aspect for one of fog, give it a slow fly speed, and have it live in the clouds.  Maybe that’s where acid rain comes from in your world.

And knowing that any cloud could hide something that wants to eat you would definitely make things interesting for your players.  Especially if they have something else looking for them, and have to choose between being exposed or not.  That takes a scene of beauty and turns it into a very interesting dynamic.

blue sky, clouds, flying

Treat it like a desert or the ocean: key locations separated by many miles of wilderness, with the possibility of some very interesting forms of life showing up before you even realize it.  You may be able to see very far, but the directions you gotta look in to be able to spot a predator just got multiplied greatly.  And the wind likely covers any sounds of their approach.

Hopefully that makes your sky pirate campaign through the elemental plane of air an interesting one.  Or just a fun new way to mess with the wizard in your D&D group who learned Fly.

Living Spaceships

Organic technology tends to not be very well fleshed out (pun intended) when it shows up.  Usually you wind up with the equivalent of the Womb Level from video games, but for your scifi rpg.  Whales in space, and all.

So I figured I’d give my own take on what a living spaceship would look like.

Allow me to introduce to you the concept of Dyson Trees.

Dyson Trees aren’t like Dyson Spheres, which encapsulate an entire star in order to gather 100% of its energy, but rather simply are the concept of genetically-engineered plants that could grow on a comet, using the comet and ice for the water and raw materials.  I mention them because it brings to the front an important point.

A living ship doesn’t need to move much, aside from the engines.  And like most non-living spaceships nowadays, it would need a source of fuel, the most readily available one being the sun.

Leaving the exact method of propulsion out (since that’s one thing that scifi writers really seem to enjoy changing around anyway), a ship is for the most part a solid structure filled with pipes, wires, and the largest moving parts aside from the engines are usually just the doors.  As opposed to an animal, which is always in motion in one sense or another, even cycling blood through the body.

Given the need to harness energy, the most efficient available source being the sun, and a general lack of movement (especially since movement burns energy anyway) aside from the often-differentiated engines, plants seem the obvious choice for a living spaceship.

  • They pipe fluids similar to animals but with less energy spent doing so, moving water from ground level to the tops of the tallest trees.
  • They naturally absorb sunlight, and could be genetically engineered to absorb even more of the spectrum than most currently do, like the fungi who absorb radiation in Chernobyl.
  • The doors and other necessary parts may be animal-like if need be, but plants have also been shown to be capable of movement through such examples as the Venus Fly Trap.  Sure, the plants usually need more time to reset after each movement, but they could just be set for any emergency airtight seals.  The rest could be just normal doors.  No need to overcomplicate things.
  • With the animals living onboard (i.e. humans, and possibly pets) you could have the ship and its passengers literally form a mini-ecosystem, with the waste from one being able to be put to use by the other.
  • It simply feels better to walk around on wood than flesh.  (Though it probably wouldn’t even look like a tree at all, since the leaves would have no need to stick out.  More like a mossy wooden ball.)

However, that’s not to say there can’t be any animal-based parts at all.  If you’re building a living ship, you should have the technology required to manipulate cells to an incredible level already, and should logically thus be able to blend different aspects across kingdoms of life to suit your needs.

So a tree with a central nervous system isn’t entirely out of the question.  Or some symbiotic relationship between a custom-made plant and animal, each fulfilling basic functions within the ship as a whole.

background, beautiful, blossom

So, what about major objections to the idea of living spaceships?  I can think of several off the bat, and will address them in turn:

  • Not as tough or reliable as nonliving technology.  This objection counters the “self-repairing” aspect of living systems by pointing out that they’d be repairing damage nonliving systems likely wouldn’t have taken in the first place.
    • But that seems to ignore that there ARE living systems that don’t take as much damage as most others.  Ever try and shoot a 9 mil at a charging elephant?
    • Not to mention that the non-organic technology touted is usually already incredibly engineered.  Steel is the result of literal millenia of smelting technology, and it was sought out for toughness and resistance to damage.  Considering that there are forms of life that already incorporate small amounts of metal into their systems, it’s not too crazy to assume that a millenia or two of organic tech development would be able to create some form of metallic wood or shell.
    • Not to mention that there are already forms of life that can survive extremes quite easily, known as extremophiles.
  • A living ship can get sick.
    • In theory, yes, but a nonliving ship can catch a virus as well, and like the living ship both forms of infection usually have to be created with the specific object of attack in mind.  That’s why generations of people could hang around livestock without catching disease from them, our microscopic friends are usually extremely species-specific.  And if you’re using a plant, that becomes even more magnified.
    • Any civilization capable of genetically engineering a lifeform to the extent that it can comfortably carry itself and others into and through outerspace, would be capable of engineering a sufficient version of the oldest form of antivirus: the immune system.  Not to mention that we can regularly give our own immune system “updates” in the form of vaccines.  For something to be able to affect a system that was engineered to that extent, it would have to be engineered itself.
  • Vulnerable to mutagens, toxin, and most of all, old age.
    • What sensitive electronics aren’t?
    • Not to mention that there are plenty of complex organisms that don’t seem to age at all beyond maturity.  Once you understand those, it’d be simple to implement them in both the ship and those who rode within it.  But that’s for another day’s post.
  • You can’t just store living technology.  It has to be continually cared for.
    • Toads regularly freeze themselves to survive winter.  Tardigrades can dry themselves out and basically go dormant.  There are plants that have been revived from 32,000 year old seeds.  Sure, most living things need to be continually cared for, but most living things aren’t built to be able to store themselves.  For those that are, it’s clearly not out of the question.

Cactus Plants Under the Starry Sky

Okay, okay, I’ll stop the rant.

But my point is, if you’re going to make a living ship, feel free to think it out.  After all, that’s part of the fun!

PC races

Elves, Dwarves, and Orcs.

The starter pokemon of the fantasy genre.


Ever get tired of seeing the same basic races over and over and over again, with just a few different interpretations?  Why is it that science fiction seems to have so many creative new intelligent species for nearly every work, while fantasy seems to just go with the same standard ones?

Perhaps a better question is, what do they actually add to the experience?

Odds are, not too much that a group of humans with similar culture wouldn’t already add.  We’ve seen them around enough that your players barely bat an eye at the idea, fantasy cities usually brimming with a whole host of cliche races (gnomes, half-elves, the typical “standard races” from D&D with maybe a few kobolds thrown in to seem “exotic”).

As if the dating pool wasn’t difficult enough, imagine having whole segments of the population you were literally biologically incapable of having a family with.  Even humans, with so many half-breeds, push it when you start including dwarves, halflings, etc.  Some people might consider that a plus, but as far as species survival goes, it doesn’t help matters.  And if you have something as crazy as the Star Wars Cantina scenes, it’s a wonder any species aside from the more numerous humans manages to maintain the population at all outside their homeworld.

community, crowd, pedestrians

If none of these extra PC races are actually adding anything that other humans couldn’t, then they’re probably ultimately taking away from the novelty of other things in the world, like unique monsters.

The players get used to everything being different for the sake of different.

If you want to throw them off their game, if you want to surprise them, then you need to follow three basic steps:

  1. Establish a pattern or reinforce an existing one.
  2. Bide your time.
  3. Reveal an exception to it.

You need a pattern before you can have an exception to it, and if your pattern is “different for the sake of different”, then simply having something be a different species isn’t going to really grab the player’s attention unless the specific species has some kind of known backstory you’re taking advantage of.

If you simply make the Orcs, Elves, and Dwarves just different groups of humans, likely not even needing to change too many racial modifiers/abilities to do so, you open up the possibility of having a lot more wonder in your games when your players finally come across something that doesn’t belong.

Or, you could go the other route.  Players wind up being used to the standard races, so you could instead simply get rid of the standard races and go for the truly exotic right out of the box.  Things the players haven’t really seen much of before, if they’ve ever seen them at all.

New races, like so many JRPGs like to create.  Something unusual, that your players will enjoy learning about and maybe even enjoy playing themselves.


You have the power to make your setting be just about anything you like, right?  Don’t be afraid to take advantage of it, and bring about something truly new.  Don’t just have Elves, Dwarves, and Orcs, “just because it’s fantasy”.

Let your imagination run wild, after all!

Powerful Plants 3

There’s one tree species I’ve been holding out on for a while.

Sure, it doesn’t take over an area quite like the last two examples, but it’s still pretty impressive if you ask me.

Today we’re going to talk about Hura Crepitans, also known as the Sandbox Tree.


Native to the tropical regions of North and South America, including the Amazon rainforest, this evergreen tree prefers wet soil, and partial shade or partial sun to full sun. It is often cultivated for shade, and can grow up to a towering 60 metres (200 ft) tall!  The flowers have no petals, because this is what happens when Dryads join the Unseelie court.

What do I mean?

Let’s take a closer look:

The trunk of a sandbox tree (Hura crepitans).

Yes, it’s a tree covered in thorns.

That’s just for starters.  As we go on, I’d like you, dear reader, to picture something for me.  It’s an exercise I like to do whenever I find out about a pretty crazy tree or plant.

Picture a forest of these.  The soft daylight filtering through the leaves in the tropical heat, the birds nesting in the branches (possibly the Shrike, considering all the thorns), the swaying limbs in the breeze, as nothing but these trees, each covered in thorns, can be seen for miles around, towering over the landscape.

Are you picturing it?

Green Leafed Trees during Day Time


Now, as you walk through this forest of dappled light and spiky pillars, you find your way to a small pond where a few of the trees have been knocked into the water by an older dead one, split open as they fell.  The pond has dead fish floating in it.

That’s because these trees are also poisonous.

Fisherman have used the milky, caustic sap from this tree to poison fish, and natives have used it to make poison arrows.  No roasting marshmallows on a stick or letting it get on a wound suffered in combat.  A punji pit made with fresh green branches supplies its own limited form of poison.

Ewoks just got even more deadly.

File:Hura crepitans 03.jpg

So you thread your way carefully, when you hear some popping or banging way in the distance.  See, this tree doesn’t spread its seeds through wind or fruit, or even spores.  No, that’d be too simple for this tree.

This tree spreads its seeds through ballistics.

Leaves and seed capsule of a sandbox tree (Hura crepitans).

See that seed pod?  When the time is ripe, they explode, launching sharp wooden hooks at 70 metres per second (160 mph).

Not something you want to be caught in the middle of.

They are why this plant is called, among other things, the Dynamite Tree.  (Personally, my favorite is the people who gave this tree a name that translates as “Monkey no-climb”.)

Now imagine if some group were crazy or cruel enough to take this tree and use it for tree shaping.

Or if someone cast Awaken on it.

Create a Creature!

One of my all time favorite resources, which I’ve never had the chance to put into full use, is the Random Esoteric Creature Generator.

This thin book can replace almost an entire bookshelf of Beastiaries, and is system agnostic to boot.  Pathfinder, D&D 5E, whatever you play, you’ll get ideas and some basic stats to go off of.

And what’s even better, they understand what makes fantasy feel fantastical.

How many times have you or your players faced against a monster or group of goblins/orcs/etc that you’ve seen thousands of times before, and just felt a little bored with it all?  Does the enemy being goblins/orcs/etc actually add anything to the experience that them being a different tribe or culture of humans wouldn’t?

To quote from the Introduction:

The monsters, a critical piece to any game that strives for the fantastic, have lost all sense of wonder.  The common foes have bled into every other role-playing game, into video games, into ‘literature’.  A [GM] can come up with interesting settings, and players will react appropriately.  A [GM] can come up with all sorts of plots, mundane and sublime, and players will react appropriately.  A [GM] can devise fiendishly clever traps and players will exercise due caution.  But no matter how obliquely a monster is described, you can be sure the second that description ends, players will act with almost-robotic predictability in their approach to fighting the monster.

When was the last time you or your players have ever fought something that you had no clue what the heck it was?

Remember how exciting that fight felt?

The sense of discovery?

The sense of wonder?

This book, with a series of tables, gives you the means to inject that wonder into your games once again.

Let’s try it out.

I’ll be leaving out the base stats that the tables adjust, and just going with what the tables give me to work with.

First up, basic body shape!

I rolled 2d10, and got a 9 (3+6), which gives me:


This creature walks upright on two limbs, and has two limbs it uses for basic manipulation.

Next, basic characteristics!

I rolled 2d10 again, and got 10 (1+9).  So far my rolls are pretty middle-of-the-road, let’s see what that gives me.


This creature is cold-blooded and covered in scales.  It will have a maw full of sharp teeth, giving it a bite attack.  The creature also gains a bite attack and a 1d8 AC bonus.

Looks like we’re going with reptile people so far.  Either something similar to the lizardfolk, or a good start on some reptilian conspiracy theories.

But wait!  There’s a section for fleshing out the basic characteristics, too!  For reptiles, I roll a 1d6, with a result of 3:


I feel like I might be giving you guys a bad example so far.  I mean, there’s turtles and alligators in there!  (and a freaking ton of mammals, plants, birds, and fish, too)

animal, camouflage, chameleon

But oh well.  On with the experiment!  Next up we have size, 2d10 once again!  I roll a 12 (8+4), finally getting at least a little bit further away from the middle.


Giant humanoid lizards.  Okay, interesting.  Kinda hoping I would have rolled the option labeled “Run!  It’s Godzilla!”, but I digress.

Now we determine how the creature moves.  2d10 once more.  9 (1+8).  I think my dice are cursed, and will be switching to other dice for the next roll.  Regardless, my result of 9 gives me a movement option that reads:


This is the standard movement method suggested by the creature’s basic shape and features.  If it looks like a creature would therefore have no real movement method, then it is immobile.

So, if you rolled up a plant, you could have a haunted tree or shrubbery.  (Ni!)

Okay.  Attack methods.  With a new die this time.  1d10.


I swear I’m actually rolling real dice, here, readers.


The creature merely mauls its prey with clubbing blows, doing standard damage.

NOW, things are about to get INTERESTING.

Because now we start getting to the fun features.  Distinctive Features, to be exact.

And now the tables start getting large.  d% time!

Changing dice again, just to be sure.

04!  Yes!  I knew my original dice wouldn’t fail me!


The creature is continually covered in blood, which it secretes much in the same way people sweat.  Every movement the creature makes, every attack it makes, and every blow it takes will spatter blood around the battlefield.

Interesting enough for ya?

Kinda reminds me of the Horned Lizard’s defense of squirting blood out of its eyes at predators to scare them away, because they’re just that metal.

We have so far put together a Large-sized, humanoid lizard that walks around, biting and bashing people as its form of attack, and on top of all that it’s constantly soaked in blood, drenching everything around it as it swings its limbs in long giant-sized arcs for each bash attack.

The players are going to walk away from this looking like they got in a fight with a lawnmower.  Just imagine what tracking this creature down will seem like, with attack scenes covered in enough blood to make any CSI veteran take a step back, before the players really discover where it all comes from.

This is the good stuff, right here.  And that table goes on for 4 pages total, filled with similarly awesome and weird entries.

But enough of that.

What good is all that blood if the creature doesn’t do something?  (Aside from freak the players out, of course)

Next on the list is Special Abilities, with 2d% this time!  26+49=75

Immune to Acid, Half Damage

This creature takes half damage from Acid effects, or no damage if it makes its save.

Not quite what I think of when I hear “immune”, but eh.

I should also point out that I am using this Special Abilities section incorrectly.  There’s a means to determine how many special abilities the creature gets, so it can have none if it’s pretty weak, or get multiple if it’s lucky or pretty tough.  And there’s a few doozies, like “Duplicates Upon Being Hit”, or “Damage Does Not Heal”, amid a myriad of other options like “Shape Shifting, One Form” or just “Fairy Glow”.

Now, we didn’t roll anything giving this creature a special attack, but there are plenty of options that do that, and another table to roll on to determine how said attacks are delivered!

Let’s roll on that one just for fun.

2d10, result of 13 (4+9).


The special attack is delivered when the creature hits with one of its normal attacks.

Simple enough.

So we have a blood-soaked giant lizard that bites and bashes in a fight.

This leaves the question: how does it fight?

Combat Strategy, d% again, with a result of 28.  (Mental note, don’t use these dice in a game anytime soon.)

Inflicted the Most Damage

The creature will always attack the foe that inflicted the most damage to it earlier in the round, or in the prior round depending on how the [GM] handles combat declarations.

If ever there was a Berzerker monster, I’m pretty sure I’ve just rolled one.

Just imagine seeing this thing go wild on the battlefield.  And maybe go after any wizards that think fireball is a good idea.

Last table!  Motivation!

1d10 rolling a 3. (Definitely need to buy new dice)


The creature is something of a psychic vampire, feeding off of the fear of its victims.  If those it attacks show no fear whatsoever ([GM]’s should gauge the player’s reaction to the creature to determine this), the creature will attempt to disengage from combat and escape – there is nothing for it here.

Well that explains all the blood.

So we have a Large-sized lizard-person, constantly soaked in blood and immune/resistant to acid, that wanders around feeding off of fear and then leaving when noone fears it enough.

One thing that this book stresses is that these creatures should be unique in your world, and probably not even given a proper name.  Instead aiming for things like “The Beast of Backwater Barrows” or something.

This enhances the experience, making it more memorable and thus more entertaining.

The PCs hear a few rumors, or come across some horrific scene, perhaps a few dead but always some survivors, and begin following the bloody trail, catching clues and snippets of information before they finally track down and confront the creature like nothing they’ve ever seen in any Monster Manual.  Once they steel themselves, it suddenly escapes, and they have to hunt it down again.

Once again, I highly recommend you give The Random Esoteric Creature Generator a shot.  The book concludes with a few pages discussing how to use the creatures you create to best effect, making your games feel fresh and new again!

This was just one example, there’s all sorts of wild creatures to be rolled up and add some unique experience to your games instead of the usual seen-it-a-hundred-times monsters your players already have memorized.

Instead, give them something they don’t know.

And watch how they react to the unknown for a change.

Weird Wildlife 3

Yup, it’s time for another round of Weird Wildlife!

Continuing the bird theme from last time, we’ll be taking a look at one today that goes in a different direction than most.

Allow me to present: The Hoatzin.

Sure, it may look a little unusual with its bright red eyes and blue face, but that’s not why I’m sharing this creature with you.

No, this lovely bird (also known as “The Stinkbird”, because ornithologists can be cruel sometimes) is unusual in many more ways than its simple coloration.

For one, it primarily eats leaves.  A section of its gut is devoted to fermentation to break down vegetable matter, a unique adaptation among birds but not among cows.  This allows them to process a lot of vegetation without necessarily relying on things like berries or seeds (though they do eat flowers and fruit infrequently).  It is this diet that supposedly gives them an odor of fresh cow manure or sweet-smelling hay.

But perhaps one of the more interesting aspects of this bird is that, until it reaches about three months old, it has claws on its wings.

That’s right, two claws on each of its wings.  It uses them to get around the trees it lives in, as well as part of a defense against predators.

See, the birds prefer to live in the swamps and mangroves of the Amazon.  The young fowl, when confronted with an enemy they can’t escape or hide from, will throw themselves out of the tree and into the water.

Turns out they’re excellent swimmers, as well.

They swim away from the predator, and wait for them to leave, before using their claws to climb back up the tree and into the nest.

Hoatzin - Manu NP - Perù 9203 (15525812066).jpg

Say, does this remind you of a previous type of bird that fell out of trees?